0 of 3 investigations

A short evidence lab

Think first. Test second.

Probability is a map of what could happen. Your experiments are evidence, not promises.

01

Coin laboratory

Compare predictions with runs of 10, 100, and 1,000 flips.

02

Dice investigation

See why two-dice sums do not all have equal chances.

03

Fair-game designer

Use expected points to test a game’s balance.

About 10–15 minutes. You can skip or revise every prediction. Progress stays in this page's memory only; refreshing or Reset all clears it.

What will you investigate?

A trial is one toss or roll. Theoretical probability is the chance given by a model. Observed frequency counts what actually happened in your experiment; divide by the number of trials for an observed proportion.

Example: 7 heads in 10 tosses is an observed 70%. A fair coin's theoretical chance is still 50%. Try making your own comparison.

Investigation 01

The coin laboratory

Observed frequency can wiggle, especially in a small sample. A fair coin still has a theoretical 50% chance on every flip.

Heads

Tails

Detective note

Run the experiment to compare observed proportions with the model’s theoretical value.

Each toss is independent: earlier heads do not make tails due. Even after ten heads, the next toss of a fair coin has a 1/2 chance of heads. Larger samples often have proportions closer to theory, but no single result or steady improvement is guaranteed.

Hint: compare runs fairlyKeep the same coin model, change the sample size, and repeat. Compare percentages, not raw counts. A result can move further from theory before moving closer.
Your last six runs — compare sample sizes
TrialsHeadsObservedTheory

Investigation 02

The dice investigation

One die has six equally likely faces. With two dice, middle sums have more combinations than extreme sums.

Generated data — the same counts as the chart
OutcomeCountObservedTheory
Why are sums different?

Two independent fair dice have 36 equally likely ordered pairs. Sum 2 has only (1,1): chance 1/36. Sum 7 has (1,6), (2,5), (3,4), (4,3), (5,2), (6,1): chance 6/36. The eleven sums are not equally likely.

Hint: count pairs, not totalsA first die of 1 and a second die of 6 is a different outcome from 6 then 1. Both produce the same sum.

Investigation 03

Design a fair points game

Fair here means equal expected points per round. Points are a model, never money.

Write the rules

Each round has exactly one scoring side. A scores its reward with the selected chance; otherwise B scores its reward. The other side gets zero. Rounds are independent.

Expected points per round

Side A
Side B

Expected points = chance of scoring × reward.

Change the rules to test the model.

A points B points
Hint: a smaller chance can balance a bigger rewardIf A scores 6 points with a 25% chance and B scores 2 with a 75% chance, each expects 1.5 points per round.

Fresh challenge

Can you spot the fair game?

Evidence so far

Your detective report

Next practice: design a game with unequal scoring chances but equal expected points. Explain it using arithmetic, then test 100 rounds and explain any score difference.